News (Proprietary)
1.
DEV Community
dev.to > n4en > introducing-brew-coffee-one-command-dev-environment-setup-3g3l

Introducing brew-coffee - One Command Dev Environment Setup

6+ day, 8+ hour ago (163+ words) If you've ever onboarded to a new project, switched laptops, or tried spinning up a fresh dev setup, you probably know the pain inconsistent environments, missing packages, broken dependencies, endless brew installs" So I built brew-coffee a lightweight, modular, Homebrew-powered CLI that turns environment setup into a 10-second, zero-stress, fully reproducible process. brew-coffee is a simple CLI wrapper around Homebrew bundles. It helps you: Remove only what belongs to the bundle: " Important about Homebrew behavior: Homebrew may uninstall "unneeded" dependencies while cleaning. If something breaks, simply reinstall the required bundle: All bundles live in the bundles/ directory and follow the format: Feel free to add/remove packages to suit your workflow or your team's environment standards. If you've ever wished for a one-command, clean, and repeatable dev setup on macOS " brew-coffee might save you a lot of time. If you…...

2.
DEV Community
dev.to > davedushi > nitro-v3-is-here-3h63

Nitro V3 is Here

3+ week, 5+ day ago (347+ words) I recently came across Nitro after noticing they just dropped a new alpha version, I had no idea what it is or what it does, so I decided to learn and write about it. Some interesting facts you might not know about Nitro: In this post, we'll cover a brief overview of what makes Nitro stand out " especially what's new in V3 " explore its open-source community, walk through a short video tutorial on how to get started, and finish with a few bonus project ideas you can build. In short, Nitro is a production-ready server designed to complement your Vite frontend " letting you go full full-stack with a single optimized output folder (a new feature in V3) " or act as a standalone backend on its own. Being runtime-agnostic, it allows you to deploy your app almost anywhere: Vercel, Netlify, Cloudflare Workers, or…...

3.
DEV Community
dev.to > mohammad_masud_a1b6bd20b4 > spooky-pumpkin-1d2o

Spooky Pumpkin

3+ week, 1+ day ago (324+ words) This is a submission for Frontend Challenge - Halloween Edition, CSS Art. myHalloween Here is my GitHub repo, you can check my project. Inspiration I was inspired by Halloween nights " dark skies, glowing pumpkins, and mysterious sounds. I wanted my web page to feel spooky but fun, using dark backgrounds, Orange highlights, and eerie music Demo [ ] Journey This project started and small idea when I saw the halloween challenge on Dev community. I wanted to make something creative, so a decided to add background music to spooky themed webpage. At first struggled with getting the audio to click correctly on browser but after some research I fixed it using JavaScript. I learn how to use GitHub for the first time upload files and even host my project with GitHub pages. It was a fun experience that help me grow as a…...

4.
DEV Community
dev.to > setiyowen > birthday-15mp

Birthday Sahya Noa♥

4+ week, 49+ min ago (42+ words) Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink. Hide child comments as well...

5.
DEV Community
dev.to > mobilesutra_technologies_ > why-indian-temples-need-digital-solutions-a-tech-perspective-5g5

Why Indian Temples Need Digital Solutions: A Tech Perspective

4+ day, 20+ hour ago (454+ words) Temples in India are among the oldest institutions in the world. They manage rituals, cultural traditions, festivals, donations, and thousands'sometimes millions'of devotees every year. But despite their cultural importance, many temples still depend on paper registers, manual counters, and cash boxes to manage their daily activities. As developers, when we talk about "digitization," we usually think of startups, enterprise systems, or e-commerce. But temples face the same kind of operational challenges that businesses do'sometimes even more complex because they serve large crowds in a very short time. This post explores, from a technical viewpoint, why Indian temples benefit from digital solutions and what kind of systems can help them run more smoothly. They may not carry cash They want instant receipts From a tech perspective, this means temples can adopt: Digital logs for accounting These systems aren't complex to build....

6.
DEV Community
dev.to > bubuverse > building-player-driven-digital-worlds-how-bubuverse-blends-creativity-and-interactive-design-43li

Building Player-Driven Digital Worlds: How BubuVerse Blends Creativity and Interactive Design

1+ week, 17+ hour ago (553+ words) [ ] As digital worlds evolve, one of the most compelling shifts is the movement toward player-driven experiences'worlds shaped not only by developers but by the community itself. BubuVerse is a strong example of this transition, combining interactive design, digital collectibles, and community-centric systems to build a universe that grows alongside its players. Rather than relying on traditional linear progression, BubuVerse introduces an exploration-based model. Players navigate cosmic realms, complete challenges, and interact with evolving digital companions. Every activity contributes to progression through a resource known as Starlight Energy, which powers upgrades, unlocks, and discoveries. From a development perspective, this structure encourages sustainable engagement. Instead of artificial rewards or time-gated mechanics, progression is tied to player activity and creativity. Features such as customizable realms, upgradeable characters, and collaborative events create long-term incentives for interaction. BubuVerse also blends physical and digital experiences by…...

7.
DEV Community
dev.to > seo-dipak-2312 > podcastle-podcast-the-ultimate-all-in-one-platform-for-podcasters-2j5e

Podcastle Podcast: The Ultimate All-in-One Platform for Podcasters

3+ week, 4+ day ago (298+ words) Key Features of Podcastle Podcastle stands out due to its comprehensive suite of features that cover the whole podcasting workflow: Recording: Users can record solo or remote interviews with crystal-clear audio directly in their browser. Editing: The platform provides an easy drag-and-drop editor that allows splitting, trimming, fading audio, and arranging tracks quickly, alongside advanced text-based editing. AI-powered Enhancements: Podcastle uses AI tools to automatically improve audio quality, remove filler words, balance audio levels, and even generate synthetic voices via text-to-speech. Transcription: It includes a built-in transcription service that automatically converts audio to text, enhancing accessibility and SEO. Distribution: Creators can publish and distribute their podcasts directly to major platforms like Spotify and Apple Music from the same interface." Who Can Benefit from Podcastle? Podcastle caters to a wide variety of users beyond podcasters themselves: Educators and Coaches: Tools to…...

8.
DEV Community
dev.to > adamghill > setup-dozzle-with-auth-on-coolify-cof

Setup Dozzle with Auth on Coolify

2+ week, 5+ day ago (398+ words) I have been using Coolify for over a year to self-host on Hetzner and I am a big fan. However, I wanted a lightweight way to see how all of my websites were performing. I had used Dozzle in the past as a way to see logs, but it has drastically improved and can now show real-time resource information now as well. Adding authentication to Dozzle is not too challenging, however, I had to cobble together a few resources, so here is a step-by-side that I did for future me. In your deployed Coolify app, Resources->+ New Type "dozzle" in search bar Click Dozzle With Auth Update Service Name to "dozzle" Click Save Click Persistent Storages in the left side bar Click Files in the tab bar In a terminal on your local machine, run docker run -it --rm amir20/dozzle…...

9.
DEV Community
dev.to > echo3d > echo3d-now-integrates-with-autodesk-3ds-max-12hd

echo3D Now Integrates with Autodesk 3ds Max

16+ hour, 16+ min ago (358+ words) We are thrilled to announce that echo3D now has a plugin for Autodesk 3ds Max. This integration allows 3D designers and teams at large organizations to stream 3D assets directly from the 3ds Max interface into the echo3D DAM, completely eliminating the friction of manual exports, uploads, and file juggling. The core of this integration is efficiency. Traditionally, moving a model from a design environment to a content delivery network involved a tedious cycle of exporting, optimizing, re-uploading, and versioning. With the new echo3D plugin, that workflow is history. You can now: Push directly to the cloud: Upload and sync your 3ds Max models to your echo3D collection with a single click. Manage without leaving the editor: Search, tag, and organize your cloud-based asset library right inside 3ds Max. Automatic Optimization: As assets stream to echo3D, they are automatically processed and optimized for real-time delivery to mobile, web, and AR/VR…...

10.
DEV Community
dev.to > iteranya > so-i-wrote-my-own-compiler-sdk-and-node-package-to-revive-a-minecraft-mod-41ic

So I Wrote My Own Compiler, SDK, and Node Package To Revive A Minecraft Mod

11+ hour, 42+ min ago (1664+ words) This is a post mortem of the "Minecraft Visual Novel Framework mod" a mod that puts a visual novel into minecraft. This was originally written one year ago, original here: Post Mortem Originally Written at Nov 10, 2024 Anyway, you're probably here from the Mod Page wondering why the hell would a mod requires an SDK. So, ready for a Post-Mortem Rant from an Unhinged Maniac??? How hard can it be right? I thought the hard part would be the GUI. It's, well, it's certainly custom and not really supported by Minecraft. You know the fun part about the Mob Talker Mod? Users can create their own script. You know, the script, like Renpy's .rpy file. Give it away Andr So you know what that means for me? That's right, I have to make a F-ing DSL That Interops With Java Anyway,…...

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